Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Dark Magician
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Dark Magical Curtain
Dark Magical Curtain
Dark Magical Curtain
Spell Quick
Dark Magical Curtain

    Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 Spell/Trap that mentions "Dark Magician" from your Deck to your hand, except "Dark Magical Curtain". You can only activate 1 "Dark Magical Curtain" per turn.

    The Gaze of Timaeus
    The Gaze of Timaeus
    The Gaze of Timaeus
    Spell Quick
    The Gaze of Timaeus

      Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

      Extra Deck

      Dark Magician of Destruction
      Dark Magician of Destruction
      Dark Magician of Destruction
      DARK 8
      Dark Magician of Destruction
      • ATK:

      • 2800

      • DEF:

      • 2600


      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

      Red-Eyes Dark Dragoon
      Red-Eyes Dark Dragoon
      Red-Eyes Dark Dragoon
      DARK 8
      Red-Eyes Dark Dragoon
      • ATK:

      • 3000

      • DEF:

      • 2500


      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

      Charmer Quartet in Bloom
      Charmer Quartet in Bloom
      Charmer Quartet in Bloom
      LIGHT
      Charmer Quartet in Bloom
      • ATK:

      • 1850

      • LINK-4

      Link Arrow:

      Left

      Right

      Bottom-Left

      Bottom-Right


      2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Main: 45 Extra: 15

      3 cardDark Magician Girl the Magician's Apprentice 3 cardDark Magician Girl the Magician's Apprentice
      Dark Magician Girl the Magician's Apprentice
      DARK 6
      Dark Magician Girl the Magician's Apprentice
      • ATK:

      • 2000

      • DEF:

      • 1700


      You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.


      1 cardDark Magician the Magician of Black Magic 1 cardDark Magician the Magician of Black Magic
      Dark Magician the Magician of Black Magic
      DARK 7
      Dark Magician the Magician of Black Magic
      • ATK:

      • 2500

      • DEF:

      • 2100


      This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".


      2 cardDark Magician, the Pharaoh's Servant 2 cardDark Magician, the Pharaoh's Servant
      Dark Magician, the Pharaoh's Servant
      DARK 7
      Dark Magician, the Pharaoh's Servant
      • ATK:

      • 2500

      • DEF:

      • 2100


      This card's name becomes "Dark Magician" while on the field or in the GY. You can only use 1 of the following effects of "Dark Magician, the Pharaoh's Servant" per turn, and only once that turn. If this card is in your hand: You can reveal 1 Spell in your hand; Special Summon this card, then you can Set 1 Spell/Trap that mentions "Dark Magician" from your Deck. (Quick Effect): You can discard 1 Spell; destroy all Spells/Traps your opponent controls.


      1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
      Duamutef, Blessing of Horus
      WATER 8
      Duamutef, Blessing of Horus
      • ATK:

      • 0

      • DEF:

      • 0


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


      1 cardFabled Lurrie 1 cardFabled Lurrie
      Fabled Lurrie
      LIGHT 1
      Fabled Lurrie
      • ATK:

      • 200

      • DEF:

      • 400


      If this card is discarded to the GY: Special Summon it.


      1 cardFiendsmith Engraver
      1 cardFiendsmith Engraver
      Fiendsmith Engraver
      LIGHT 6
      Fiendsmith Engraver
      • ATK:

      • 1800

      • DEF:

      • 2400


      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


      2 cardGadget Trio 2 cardGadget Trio
      Gadget Trio
      EARTH 4
      Gadget Trio
      • ATK:

      • 1300

      • DEF:

      • 1100


      If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.


      1 cardGandora-G the Dragon of Destruction 1 cardGandora-G the Dragon of Destruction
      Gandora-G the Dragon of Destruction
      DARK 8
      Gandora-G the Dragon of Destruction
      • ATK:

      • 0

      • DEF:

      • 0


      Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.


      1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
      Hapi, Guidance of Horus
      WIND 8
      Hapi, Guidance of Horus
      • ATK:

      • 2400

      • DEF:

      • 1600


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


      3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
      Imsety, Glory of Horus
      DARK 8
      Imsety, Glory of Horus
      • ATK:

      • 3000

      • DEF:

      • 1800


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


      2 cardLacrima the Crimson Tears 2 cardLacrima the Crimson Tears
      Lacrima the Crimson Tears
      LIGHT 4
      Lacrima the Crimson Tears
      • ATK:

      • 1200

      • DEF:

      • 1200


      (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


      1 cardMaxx "C"
      1 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      1 cardSilent Magician Zero 1 cardSilent Magician Zero
      Silent Magician Zero
      LIGHT 4
      Silent Magician Zero
      • ATK:

      • 1000

      • DEF:

      • 1000


      If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.


      1 cardDark Magician 1 cardDark Magician
      Dark Magician
      DARK 7
      Dark Magician
      • ATK:

      • 2500

      • DEF:

      • 2100


      ''The ultimate wizard in terms of attack and defense.''


      2 cardAsh Blossom & Joyous Spring
      2 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        2 cardDark Magical Curtain 2 cardDark Magical Curtain
        Dark Magical Curtain
        Spell Quick
        Dark Magical Curtain

          Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 Spell/Trap that mentions "Dark Magician" from your Deck to your hand, except "Dark Magical Curtain". You can only activate 1 "Dark Magical Curtain" per turn.


          1 cardFiendsmith's Tract
          1 cardFiendsmith's Tract
          Fiendsmith's Tract
          Spell Normal
          Fiendsmith's Tract

            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


            2 cardForbidden Droplet 2 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              2 cardFuture Silence 2 cardFuture Silence
              Future Silence
              Spell Quick
              Future Silence

                Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.


                2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
                King's Sarcophagus
                Spell Continuous
                King's Sarcophagus

                  "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                  3 cardShining Sarcophagus 3 cardShining Sarcophagus
                  Shining Sarcophagus
                  Spell Continuous
                  Shining Sarcophagus

                    Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


                    2 cardSoul Servant 2 cardSoul Servant
                    Soul Servant
                    Spell Quick
                    Soul Servant

                      Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                      2 cardThe Gaze of Timaeus 2 cardThe Gaze of Timaeus
                      The Gaze of Timaeus
                      Spell Quick
                      The Gaze of Timaeus

                        Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                        1 cardTriple Tactics Talent
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          1 cardFiendsmith Kyrie 1 cardFiendsmith Kyrie
                          Fiendsmith Kyrie
                          Trap Normal
                          Fiendsmith Kyrie

                            This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                            1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                            Dark Magician of Destruction
                            DARK 8
                            Dark Magician of Destruction
                            • ATK:

                            • 2800

                            • DEF:

                            • 2600


                            "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                            1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                            Fiendsmith's Desirae
                            LIGHT 9
                            Fiendsmith's Desirae
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                            1 cardFiendsmith's Lacrima
                            1 cardFiendsmith's Lacrima
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                            1 cardMaster of Chaos 1 cardMaster of Chaos
                            Master of Chaos
                            DARK 8
                            Master of Chaos
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                            1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                            Red-Eyes Dark Dragoon
                            DARK 8
                            Red-Eyes Dark Dragoon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                            1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                            A Bao A Qu, the Lightless Shadow
                            DARK
                            A Bao A Qu, the Lightless Shadow
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                            1 cardFiendsmith's Agnumday 1 cardFiendsmith's Agnumday
                            Fiendsmith's Agnumday
                            LIGHT
                            Fiendsmith's Agnumday
                            • ATK:

                            • 1800

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                            1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                            1 cardI:P Masquerena 1 cardI:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

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                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            1 cardS:P Little Knight
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

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                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardW:P Fancy Ball 1 cardW:P Fancy Ball
                            W:P Fancy Ball
                            DARK
                            W:P Fancy Ball
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

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                            2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                            1 cardChaos Angel 1 cardChaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                            1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            LIGHT
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                            1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                            The Zombie Vampire
                            DARK
                            The Zombie Vampire
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                            ocg
                            Dark Magician
                            5







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